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II/400MHz or AMD Athlon processor, 3-D hardware accelerator
with 16MB VRAM and full OpenGL support, Windows 95 OSR2 or
NT 4.0 (SP6) or newer, 128 MB of RAM
Wolfenstein and Wolfenstein 3D. Both ran in DOS and
required just under 640KB of RAM. They helped establish
the First Person Shooter (FPS) genre. Now, like a
blast from the past, we have Return to Castle Wolfenstein.
This time the game is powered by ID Software's powerful
Quake III engine. B.J. Blazkowicz, our U.S. Army
Ranger hero, is back with a vengeance. His surroundings
and enemies have never looked better.
I know that all you really want to do is get out there and
blast the Nazi scum, but there has to be a story line. The
Office of Secret Actions has assigned you to investigate rumors
of occult activity and genetic engineering at a remote Alpine
castle. You begin in a cell inside the castle with just a
knife for a weapon (sounds kind of familiar so far). Right
from the beginning you will notice incredible textures and
highly detailed character models. This is the beginning of
a long journey deep into the heart of the Third Reich. You
will face zombies and mutants in addition to hoards of Nazi
soldiers, all intent on killing you. Eventually you will travel
most of Europe attempting to uncover a Nazi scheme to win
World War II by utilizing the powers of the undead.
Player missions in Return to Castle Wolfenstein are quite
varied. Naturally you will encounter many 'Kill everything
in sight' missions. After all, why else buy a FPS type game
to begin with, if not to kill the enemy. On one mission you
escort a tank through an enemy occupied town. Stealth is a
virtue in many of the missions. One has you infiltrating an
enemy camp and assassinating high-ranking officers. Many missions
allow multiple solutions, increasing the game's replay value.
AI has three adjustments. My favorite setting is 'Don't Hurt
Me' (if I'm really doing awful I'll switch into 'God' mode).
For those who can survive longer than me, you can increase
the computer AI to either the 'Bring 'em on' or 'I am Death
incarnate' level. No matter how good you are, these guys are
pretty good. They will shoot and then either duck behind an
object or retreat while they reload. They are also very adept
at lurking on either the left or right of an open doorway.
Go through it and you're toast.
to Castle Wolfenstein is an excellent game with just the stand-alone
missions. Add the Multiplayer missions and Internet game finding
interface and you may have a Game of the Year candidate. Multiplayer
is a team-based game pitting an Allied team against an Axis
team in one of three types of games. Objective is the default
multiplayer mode. Both teams will have one or more objectives
to accomplish in a given time limit. The first team to succeed
wins. Stopwatch mode is similar to Objective, but after every
round the teams switch sides and must beat the other team's
time from the previous round. In Checkpoint mode you compete
for control of checkpoint flags in several areas. The first
team to control all the checkpoints, or the team in control
of the most checkpoints when time expires, will win.
this game is outstanding. From beautiful colors and detailed
textures to highly detailed characters with smooth animations
the game is a visual treat. The sound effects and music are
superb. If you hear a door creak open somewhere behind you
get ready to shoot or hide. If you plan to buy this game look
over the system requirements first. It should run fine on
most systems built in the last few years, but the makers do
recommend 128MB of RAM and a 400 MHz CPU. My biggest complaint
is the long load times at the beginning of the game and between
missions. If you like first person shooters, get this game.
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