Fortune II: Double Helix
by: ActiVision & Raven
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III/450MHz Intel CPU or AMD Athlon or higher, 60MB uncompressed
free hard drive space, 128MB RAM, 32MB 3D video card, Windows
9X/Me/2K/XP, DirectX 8.1
your taste of violence this month? No? Then get set
for a meal fit for the most ardent armchair mercenary.
Soldier of Fortune II: Double Helix has arrived and
it's in a very bad mood indeed. From the hotels of
Prague to the rainforests of Columbia, Soldier Of
Fortune II: Double Helix will immerse any player
in its twisting yet plausible plot. During the game
you reprise the role of John Mullins, a professional
mercenary ("Military Consultant") with
a long combat record of getting the job done when
the world's governments can't.
goes like this. During the first mission you must save Dr.
Ivanovich, a scientist studying and creating biochemical weapons.
He wishes to do the right thing by exposing the terrorist
groups he was once working for. After you successfully retrieve
him you receive a new mission, which takes place 10 years
later. The doctor has now joined the secret organization you
work for, commonly known only as "The Shop". The
terrorists Dr. Ivanovich was once employed by have become
even more dangerous than one could have suspected. This time
it seems that the ex-Biopreparat scientists are treading on
much more dangerous ground - the human genome.
should you choose to accept it (with the aid of your old friend
Sam Gladstone and your new partner Madeline Taylor) is to
destroy the terrorist group known as Prometheus and along
with them, the virus they are developing. (Sorry for the cheesy
Mission Impossible reference, but I couldn't help it)
was tested on a Pentium III/550 with 768MB PC133 RAM, Windows
2000 Professional, 7200 RPM Samsung hard drives and an ATI
Radeon 7500 64MB All-in-Wonder video card driving an 18"
NEC LCD monitor. The game ran without a bump or hitch in 1024
x 768 with the game graphics at their highest settings. Frame
rates were excellent, rendering and textures were superb and
movement and game control engaged without any lags, breakup
or other problems.
intro movie I could tell that this game was going to be great.
Don't get me wrong, no game is perfect and SoF II: Double
Helix is certainly no exception. But to begin with, the camera
placements during the cinematic scenes seemed straight out
of a James Bond movie. As that first movie played I was a
bit surprised to see that it used the game engine (this stuff
is usually created as a separate and somewhat higher quality
video) but this only demonstrates that the developers are
proud of what they have done (as they should be). On the other
hand, there were a few minor things I noticed (more of a laugh
than a problem) after seeing several of the short 'movies'.
The back of certain model's necks were missing or clipped
out, and on several occasions a waiter or employee would speak
to John Mullins in Russian but he would respond in English.
physics are very realistic, but to an avid game player, they
will definitely take some getting used to. For example, you
can't charge into an open area with your M4 firing round after
round because the realistic recoil means you'll end up shooting
towards the sky, take hits from enemies and find your health
quickly diminishing. On several occasions I was firing on
target, but the enemy would just not go down. After unloading
clip after clip into the same guy I came to the conclusion
that at certain angles, some model's hit boxes would go haywire.
At times I felt that the environment, though beautiful, was
not very interactive at all. But to every game there is a
the least, the levels are just magnificent. The texture quality
is fantastic and the scripted events are so well pulled off,
you'll find yourself running for cover. As I encountered the
first two bad guys I was unsure of what to do, so I watched
them for a little while and was surprised when they began
to talk to each other and move in a very realistic way. It's
these kind of special features that make a game great, and
SoF II: Double Helix is filled to the brim with them.
Avid gamers may find the realistic gun physics annoying. Interactivity
was minimal. These larger games take a l-o-o-o-n-g time to
load. We could not get the multi-player version working -
servers could not be contacted.
Immersive environment, Graphics, Storyline, The game itself.
Lots of real-world locations. Excellent random mission generator.
to the Editor are welcome and occasionally abused in public.
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